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Old Aug 07, 2007, 05:13 PM // 17:13   #61
Sab
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Quote:
Originally Posted by Andrew Patrick
Which system are you referring to? Because that poll doesn't show me that "no-one" is voting for any option. In fact, adding the new system in RA is leading, followed closely by adding the new system to both arenas, so could you please clarify which system you are talking about that no one wants?

I'm not being sarcastic, I really just need some clarification because your post doesn't seem to really reflect what I am seeing in those threads, unless I am confused about which system you are talking about. Which is totally possible because I'm still recovering from a long weekend of HAing.
Please actually *read* the threads Aera linked to, the polls show something different to what TAers want. Namely, they don't want their title changed in any way. I really don't know how the third option got so many votes. If you are to change anything though, keep TA as it is and make a new title for RA (option 2). That's the fairest for both parties - RAers have a reward for playing, while TAers won't have their work devalued.

In any case, *don't touch the title for TA*. Compensation for existing points isn't going to help if a bad player can get the same reward as a good player by simply playing more. I really doubt there's a way to change the title for TA and keep the TAers happy, so I suggest keeping TA as it is, whatever changes you might bring.

Last edited by Sab; Aug 07, 2007 at 05:26 PM // 17:26..
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Old Aug 07, 2007, 06:11 PM // 18:11   #62
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I've already passed on your concerns, so don't worry. And I did read those threads. It seems to me the people who casually play RA are in favor of the change, while the people who are hard-core about TA don't seem to like it. That's a generalization, but that's how it seemed to me. Is that how you see it too?
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Old Aug 07, 2007, 06:31 PM // 18:31   #63
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Quote:
Originally Posted by Aera
There is indeed an amount of people who want a different system in Random Arenas because of the no-monk=leave-matter, but it's no vast majority!
I my opinion it is a majority of the people that play RA want a change. Either take out the titles for RA or something...i play RA alot and i would say 6 out of 10 matches someone quits. Either on my team or the other. Either make some changes to RA or rename it to BA ... Broken Arena
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Old Aug 07, 2007, 07:19 PM // 19:19   #64
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Since it is a random arena, the point would be to make it completaly random. If someone wants to have a balanced team, she should go to Team Arenas.

There are many possible solutions.
- 'Trapping' players in the arena and preventing character change for some time until they can leave.
- Removing points for leaving.
- Not allowing to reenter for some time...

There are a lot of ways. But as we know, in games, only testing them has the last word.

Hm... there could be some weekends to test various possible solutions.
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Old Aug 07, 2007, 08:47 PM // 20:47   #65
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If you want to make RA better, fix the randomizing formula. For whatever reasons, most teams get multiple primaries way too often and that can lead to problems. Sometimes its ok(3 assassins and a monk, 2 rangers and two others, etc.), but sometimes this leads to teams with no way to win (3 heal/prot monks and a mesmer) and these teams can't do anything to win, unless the other team is as bad(win by stall). I've seen people leave if # of support characters > # of damage dealers. So, when you get dealt a lame team(and by lame, I mean a team with no chance of killing anything), what do you do??

I RA all the time, and many people leave because of the above. Sure, there are others who leave because they think they can't get the point from the team they are on, but changing how you get gladiator rank will not stop them from doing that. If anything, it would increase their chances to leave to get on a team they know they can win the most with.

Another reason people leave is because they are bad at building for RA. When you are planning to do RA, you need to take a self heal or some form of protection, because your not always going to get the heals. So, if these people don't get a monk or some type of healer, they will leave. Changing Glad point rank will not stop this. These people just need to learn how to make a RA build.

There are other reasons people drop from teams in RA, and some of them are justifiable(abrasive teammates for example). Still, changing the gladiator title will not fix this. In fact, if its anything close to the design that was leaked via the update, it will bring in something far worse than leavers, leechers. I rather have people leave my team then leech in hopes that they get a gladiator point for doing nothing.
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Old Aug 08, 2007, 06:17 AM // 06:17   #66
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Quote:
Originally Posted by Andrew Patrick
I've already passed on your concerns, so don't worry. And I did read those threads. It seems to me the people who casually play RA are in favor of the change, while the people who are hard-core about TA don't seem to like it. That's a generalization, but that's how it seemed to me. Is that how you see it too?
As I understood from a post of I think Gail, the sole reason to implement this is too increase accessibility to the glad title to put a marker in the hall of monuments. Well they can do that already now, because if you make a build that can self heal, does good damage, or can support well, in combination with smart tactics, you will make some streaks of 10. If people will get points per win (is the general concern of more experienced players) they will not learn how to deal with a multitude of different opposing builds, in order to get their point. No, instead they just farm the popular builds they can tackle easily. The glad title before put more emphasis on dealing with a number of different builds with your single skill bar, putting "skill" as a priority on gaining the point. Glad points new style will loose this emphasis all the way. I believe therefore (after reading most of the discussions) that glad title "old" way is better to reflect skill at playing 4 vs 4 then the new one, which would probably end up as a farmable title for anyone.

There are a number of solutions offered to make this impossible: cap rank attainable via RA at certain rank (I would suggest rank 1, then they can "show off" their title in HoM ), this would revitalize TA as well. Don't implement new rules. Make new title for RA.

After seeing arguments I am now in favor of keeping the old rules, this title is attainable by anyone with some skill at play, yet more difficult then becoming a hero (by farming whatever way) and still does not need the requirement to be in a top guild (nor the dedication involved in that) to get champ points.

One could fool around with maybe shortening the streak to steps of 5, also shortening duration in RA to 5 games max. This may result in one glad point (and tiers will be adjusted accordingly), every other next 5 matches won consecutively (this will always be in TA) will win you an additional bonus point to a maximum of 5 or 10 glad points after 25 or 50 wins, respectively. This would still require skill to deal with different builds, and favor TA in my opinion. Attaining points in TA would/could be much more efficient compared to farming RA. The way it should be. Additonally this may be supplemented by a point cap for RA so max tier 1-3 attainable via RA points, after u can only get them via TA. Force people to move on and progress.

Last edited by Patrick Smit; Aug 08, 2007 at 06:22 AM // 06:22..
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Old Aug 08, 2007, 09:57 AM // 09:57   #67
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I like this update, i think its a good compromise in a difficult situation, I have previously asked for the reqirment for points to be reduced to a 5 win streak. this includes that with the bonus, the one win one point is cool. The best thing here is that the change will be made rectractive, and the ttile rewuirement will be increased, this ensures that those hardcore players of RA/TA will be rewarded for their hard work.

I imagine a formula to work this out would simply be 1 glad point multiplied by 20 (1x20) this would convert the 1 point to ten wins, plus the two 5 point bonus for two sets of 5 consecutive wins.
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Old Aug 08, 2007, 01:35 PM // 13:35   #68
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I just have rank 1 Gladiator, and I am thinking of a r4 friend who put a lot of effort into this. Losing after 7-8 battles is frustrating, and he had to do a lot of battles to get to r4.

They should have their glad points multiplied if this 1 win = 1 point thing happens.
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Old Aug 08, 2007, 01:40 PM // 13:40   #69
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RA and TA should never have shared the title. It's like saying you get Fame for HA and for Zaishen challenge.
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Old Aug 08, 2007, 02:25 PM // 14:25   #70
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How about change more like the fame point structure.

Shorten it to 5 win streak = 1 glad pt and auto re-locate to TA arena.
at 10 wins you get 2 more glad pts.
15 wins - 4 more
20 wins - 6 more
25 wins - 10 more
etc...


This allows the less skilled players to earn a few glad pts if they luck out and get decent teammates yet the uber elite pwnage players will really rack up the glad pts quickly.

This won't solve the problem of potential leechers and of course many are opposed to the unskilled player being able to earn any glad points.

What do others think?
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